CHANGELOG

Version history and release notes

v1.9.0 - City Flow

2026-04-30 / Current

  • Added Grand City Circuit sidewalks as a separate visual environment layer with lightweight animated pedestrians and bicyclists.
  • Added Grand City boost strips and SVG-shaped oil slick hazards with temporary loss-of-traction handling.
  • Moved starting grids behind the checkered line with consistent spacing across all four courses.
  • Added start-area feature exclusions so coins and pickups do not spawn on or around the starting grid.
  • Separated coin and lap-completion audio, removed hidden checkpoint chimes, and tightened wall-impact camera shake.

v1.8.2 - Sonic Podium

2026-04-29

  • Rebuilt the in-race engine audio with layered, filtered synth texture so it reads as an engine instead of a flat buzz.
  • Replaced the thumping background music loop with cleaner retro race patterns that respect the music mute control.
  • Extended the race intro timing and upgraded track-specific intro themes, victory music, and defeat music.
  • Fixed excess camera jitter during finish sequences by keeping camera updates to a single render pass.
  • Added Course Mastery medals based on coin collection and unified the mobile HUD with the desktop coin counter.

v1.8.1 - Startline Fanfare

2026-04-27

  • Added a pre-race intro sequence with a bird's-eye track view, centered track-title card, and smooth zoom into the starting grid.
  • Added track-specific chiptune intro themes so each course gets its own short race-start motif.
  • Tuned the intro title timing and placement so it clears the HUD and fades before the countdown takes focus.
  • Improved mobile intro framing with track overview zoom adjustments and center-based camera travel.
  • Locked physics, pickups, collisions, and race timing during the intro/countdown so the race clock starts cleanly on GO.

v1.8.0 - Overpass Protocol

2026-04-25

  • Reworked bridge and ramp presentation so elevated sections read more clearly as connected roadway instead of intersections.
  • Added height-aware car collision handling so cars on overpasses no longer collide with cars passing underneath.
  • Refined Tidebreaker Terminal with smoother ramp transitions, cleaner bridge transparency, stronger cyan bridge cues, aligned boost strips, and clearer lane treatment.
  • Updated Neon Speedway with pulsing neon wall rails, reactive side highlights, and compact start-side countdown lights.
  • Improved the in-world countdown placement and added mobile-specific positioning so race starts stay readable across tracks.
  • Added checker start markers to all minimaps and smoothed minimap track paths while preserving the real course layouts.
  • Redesigned Grand City Circuit off-track scenery with a denser neon-city concept while leaving the course itself untouched.
  • Spread power-ups into staggered lane positions and restored starts to the normal grid position.

v1.7.0 - Tidebreaker Terminal

2026-04-22

  • Added Tidebreaker Terminal as a fourth playable course.
  • Built a harbor-themed layout with terminal switchbacks, waterfront straights, and dockside boost pads.
  • Added fresh course visuals with water basins, cargo stacks, cranes, dock slabs, connected ramp geometry, beacon lighting, and tide-gate markers.

v1.6.1 - HUD Tune

2026-04-19

  • Added mobile lap and position status in a compact combined HUD tile.
  • Adjusted mobile minimap spacing to clear the boost meter.
  • Replaced HUD utility text and emoji controls with inline SVG icons.
  • Tuned steering assist so AST feels distinct from AUTO.
  • Hardened local leaderboard storage and cleaned up production backup files.
  • Refined Start Race typography with Exo 2, larger type, and stronger cyan glow.

v1.6.0 - Grid Polish

2026-04-16

  • Made Start Race the full-width primary action on the start screen.
  • Removed the decorative chevrons from Start Race and the extra start-screen tagline line.
  • Moved Changelog and GameHub into a simple responsive footer.
  • Aligned page titles, social metadata, and README wording around Top-Down Arcade Racing.
  • Moved desktop controls below color selection for a cleaner setup flow.
  • Compacted the mobile controls guide into a 2x2 grid to reduce start-screen scrolling pressure.

v1.5.0 - Pit Link

2026-04-12

  • Added a start-screen utility row with Changelog and Hub actions.
  • Created the dedicated changelog route and added it to the sitemap.
  • Restyled the Start Race control to match the utility-row button system.

v1.4.0 - Locked Line

2026-04-08

  • Moved Exo 2 to local font files and removed the external Google Fonts dependency.
  • Hardened Content Security Policy by removing inline script and inline style requirements.
  • Standardized production heads, icon links, manifest metadata, and error-page metadata.
  • Added Open Graph and Twitter image metadata using the local Project Neon icon asset.

v1.3.0 - Chevron Gate

2026-04-04

  • Rebuilt the favicon and app icon set around the cyan chevron identity.
  • Added animated chevrons around the Project Neon title on the start screen.
  • Added PNG and ICO icon assets for browser, mobile, and PWA use.

v1.2.0 - City Circuit

2026-03-31

  • Expanded the race setup to three tracks: Neon Speedway, Skyway Eight, and Grand City Circuit.
  • Improved track rendering with overpass support, minimap updates, and clearer route boundaries.
  • Refined race-state flow for start, pause, restart, victory, defeat, and leaderboard screens.

v1.1.0 - Mobile Grip

2026-03-28

  • Added mobile race controls for steering, brake/reverse, boost, pause, reset, and assists.
  • Tuned mobile handling with smoother steering, calmer auto-throttle, and softer wall recovery.
  • Improved touch/coarse-pointer detection so mobile mode is based on input capability.

v1.0.0 - Green Light

2026-03-25

  • Initial standalone browser release of Project Neon.
  • Added canvas-rendered top-down racing with AI opponents, boost pads, coins, and power-ups.
  • Added desktop keyboard controls, audio, HUD stats, lap tracking, and local leaderboard storage.
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